Transform

open class Transform : Matrix4x4

Transform matrix which translation and rotation can be used for origin node in AR Session

Constructors

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constructor()
constructor(data: FloatArray)
constructor(matrix: Matrix4x4)
constructor(parcel: Parcel)

Properties

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val identity: Matrix4x4
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val inverse: Matrix4x4
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val rotation: Quaternion
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val transpose: Matrix4x4

Functions

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fun copy(): Matrix4x4
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open override fun describeContents(): Int
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operator fun get(index: Int): Float
operator fun get(row: Int, column: Int): Float
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fun isNaN(): Boolean
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fun multiply(rhs: Matrix4x4): Matrix4x4
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fun set(data: FloatArray)
operator fun set(index: Int, value: Float)
operator fun set(row: Int, column: Int, value: Float)
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open override fun toString(): String
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open override fun writeToParcel(parcel: Parcel, flags: Int)