identity
Returns the identity quaternion (0, 0, 0, 1) representing no rotation.
This is the quaternion equivalent of the identity matrix for rotations. When applied to any vector, it leaves the vector unchanged.
Common uses:
Initializing rotation values
Representing objects with no rotation
Default orientation in coordinate systems
Starting point for rotation interpolation
Return
A new identity quaternion (0, 0, 0, 1)